Thursday, April 7th, 2005
Peter Molyneux hints at next game, is summarily forced back into cage

Peter MolyneuxPeter Molyneux’s handlers recently let him exchange a few words with Computer And Video Games (reg/bmn req’d), though not for long:

During the course of a very agreeable interview yesterday in which we discussed latest project The Movies (more on that later in the week), Molyneux revealed to C&VG the very first details on Lionhead’s newest outing Project Dimitri.

Nothing has previously been known about the game, other than a mysterious logo which appeared on the official Lionhead site, but wrapping up the interview, Molyneux was clearly in the mood to unburden, much to the horror of his PR staff.

Might want to slow down there, Pete.

Anyway it turns out to be some sort of overly-ambitious Sims game or something, I don’t really know. In all fairness, the man does have impressive eyebrows.

Filed under: pc
Perfect Dark Zero coming for Xbox 360, Rare to vie for Bill Gates’ love

rendered breasts Rare, that OTHER company bought by Microsoft to bolster the stable of games for their then-brand-spankin’-new console, is bound and determined not to go softly into that dark night. We learn this via an article at CNN on what we’ll see at E3:

Obviously, with the introduction of the new Xbox, we’ll get our first real glimpse of several next generation titles, including “Perfect Dark Zero” from Rare, which has been in the works for several years, and “The Elder Scrolls: Oblivion”. Also, don’t be surprised if Electronic Arts has a next gen version of “The Godfather” on display alongside with versions for current systems.

The current rumors going around from unnamed sources claim that Perfect Dark Zero will be a hundred times more fun than Halo 2 and smell like fresh-cut flowers. Also see PDZero for all your Perfect Dark Zero and rendered-breasts needs.

Filed under: microsoft
Doom: The Board Game

Doom board game photoThe news isn’t that somebody made a board game from a video game, or that somebody devoted valuable time to write a review for said board game, but that it’s actually fun to play! Hooray! Slide on by defective yeti:

So I didn’t buy Doom: The Board Game because I’m a Doom fan; I picked it up because, rather unexpectedly, I’d been hearing good things about it from fellow board game fans. Those in a position to know said it was remarkably faithful to the computer game in atmosphere, but the raves focused more on the fact that it encourages strategic play, provides plenty of opportunities for meaningful decisions, and rewards clever tactical maneuvering. It was this assessment that convinced me to pick up.

Also get more info and pics at Board Game Geek. If that doesn’t sate your need for video game-themed board games, there’s also the upcoming World of Warcraft board game and TETRIS! If the idea of a Tetris board game doesn’t get you wet you must be some kind of Communist… hater.

Filed under: adaptations / pc
Grand Theft Lego

No, it’s not Rockstar’s next release in the series (not as far-fetched as one may think given recent developments), but the first release by Brick Flick, Grand Theft Auto: Lego City. And these are old-school Legos too, not those pale imitations today that don’t leave anything to the imagination. They even have the pirate pistol I remember so well.

Grand Theft Auto: Lego City

Filed under: nerdery
Sony patents technology to beam games into your brain

Via CNN, New Scientist reports that Sony has patented technology that allows sensory information to get beamed into your brain:

The technique suggested in the patent is entirely non-invasive. It describes a device that fires pulses of ultrasound at the head to modify firing patterns in targeted parts of the brain, creating “sensory experiences” ranging from moving images to tastes and sounds. This could give blind or deaf people the chance to see or hear, the patent claims.

Ads beamed into our brains when we sleep à la Futurama may be closer than we think.

Filed under: sony
Wednesday, April 6th, 2005
Rumor: New Chrono game?

At Games Are Fun there’s a rumor, based on an image from some guy who knows a guy in Japan, that a new Chrono game is on the way (the previous two being Chrono Trigger on the SNES and Chrono Cross on the PSOne, the former liable to cause RPG fans from way back to get misty eyed and the latter significantly less likely to do so but still a good time). So it’s most likely not true, though that would certainly be a nice launch title for the PS3. Maybe if we try hard enough wishing will make it so.

New Chrono game... ?

Filed under: sony
Sega Fantasy VI: English edition

When nerds from across the globe combine their powers, nothing can stand in their way. An English-translated version of the previously mentioned Sega Fantasy VI is now available. Kick ass!

PSP vs. everybody else

Filed under: nerdery
Tuesday, April 5th, 2005
Breaking down the PSP value pack

Cheap Ass Gamer, a great resource for tightwads like me, has posted a summary of the PSP “value” pack. Value is in quotes there since it’s not really much of a value, as we find out to the surprise of approximately seven people.

Filed under: portables / sony
Sunday, April 3rd, 2005
Sega Fantasy VI

screenshot of Sega Fantasy VISega Fantasy VI: The ending of Final Fantasy 3 as re-enacted by game consoles.

Yes you read that right, and it’s everything you thought it could be and more, pitting the PSP against all the older consoles in a battle for the fate of the universe. Just when you think American video game geekdom has the upper hand the Japanese show us how it’s done. It’s funny, it’s well-done, it makes you wonder why this game doesn’t really exist. You can read a translation of the script from Gabe’s Work in Progress:

PSP: Why do you so strongly resist, when you know you have no future?

PSP: They say publin opinion lowers the moment eyes are laid on you, and yet you persist?

PSP: All you have to do is misappropriate the past. Sequels and remakes are what the public is waiting for

Consoles: That’s not true. New games and new experiences are what everyone is truly waiting for

PSP: There’s no way that will sell. You’ve seen this conservative world for yourselves

PSP: That is why I absorbed movies and music into my being. You can no longer survive on games alone.

Consoles: Even if that is true…we will keep making games until that day arrives!

PSP: I see. In that case…we shall settle this here and now

[via]

Filed under: nerdery
Friday, April 1st, 2005
The mobile gaming screens arms race has begun

Game Gear Goju Going with the logic that 2 > 1, therefore 50 = maximum fun (and really, 51 would just be pushing it), Sega has released the Game Gear Goju. Nintendo representatives released an official statement questioning the ability of Sega to make good on the product and proceeded to insult Sega’s mother.

You can also see all fifty screens in all their glory.